Lectures

( * Taught in English)

 

Spring 2018



 

Fall 2017



Spring 2017


  • ACE2105 – Linear Algebra for Engineers. Photo, Photo, Photo
  • ICE4029 – Mobile Software Design (Mobile Augmented Reality). Photo
  • ICE6026 – Advanced 3D Graphics (Vision-based human modeling).

 

Fall 2016


  • ICE3016 – Computer Graphics. Photo, Photo, Photo
  • ACE1309 – Object Oriented Programming II.
  • ICE7044 – * Computer Vision.

Spring 2016


  • ACE2105 – Linear Algebra for Engineers. Photo, Photo, Photo
  • ICE4029 – Mobile Software Design (Mobile Augmented Reality). Photo
  • ICE7060 – * Advanced Linear Algebra. Photo

 

Fall 2015


  • ICE3016 – Computer Graphics. Photo
  • ACE1309 – Object Oriented Programming II.
  • ICE7044 – * Computer Vision.

 

Fall 2014 and Spring 2015


  • No lecture (sabbatical leave to MIT Media Lab).

 

Spring 2014


  • IO202 – Linear Algebra for Engineers.
  • KQ626 – * Advanced 3D Graphics. 

 

Fall 2013


  • IO347 – Computer Graphics. Photo, Photo, Photo, Photo
  • IZ102 – Object Oriented Programming II. Photo
  • KQ722 – * Special Topics in Image Processing (Computational Photography). Photo, Photo

Spring 2013



 

Fall 2012



Spring 2012


  • IO319 – Computer Algorithm. Photo
  • IO476 – Game Software Design. Photo
  • KQ638 – Digital Image Processing.

 

Fall 2011


  • IO347 – Computer Graphics. Photo
  • IZ102 – Object Oriented Programming II. 
  • KQ755 – Massive Parallel Computing (GPGPU). Photo

Spring 2011


  • IO202 – Linear Algebra for Engineers.
  • IO476 – Game Software Design.
  • ITD09 – Multimedia (Computational Photography).

 

Fall 2010


  • IO347 – Computer Graphics.
  • IZ102 – Object Oriented Programming II.
  • VN704 – 3D Robot Vision (Multiple-View Geometry in Computer Vision).

Spring 2010


  • IO202 – Linear Algebra for Engineers. 

 

Fall 2009


  • IO347 – Computer Graphics. Photo
  • IZ105 – * Creative Design for Information Technology. 

Spring 2009


  • IO202 – Linear Algebra for Engineers. 
  • IO476 – * Game Software Design. 

 

Fall 2008


  • IO347 – Computer Graphics. 
  • IZ102 – Object Oriented Programming II. 
  • KQ722 – * Special Topics in Image Processing (GPGPU using CUDA). 

Spring 2008


  • IO476 – Game Software Design. 
  • IZ101 – Object Oriented Programming I. 
  • IZ104 – Engineering Design. 

 

Spring 2007 and Fall 2007


  • No lecture (sabbatical leave to MERL).

 

Fall 2006


  • IO104 – Application of Objective Oriented Programming. 
  • IO475 – Computer Graphics and Laboratory. 
  • AYA56 – * Topics in Computer Graphics. (3D Photography) 

Spring 2006


  • IO319 – Computer Algorithm. 
  • IO368 – Game Programming and Laboratory. 
  • AYA33 – * Computational Modeling and Algorithm Design. 

 

Fall 2005


  • IO210 – Data Structure.
  • IO475 – Computer Graphics and Laboratory.
  • [Winter] IO364 – Application of Visual Programming in C++. 

Spring 2005

  • IO319 – Computer Algorithm. 
  • IO368 – Game Programming and Laboratory. 

 

Fall 2004


  • IO460 – Applied Mathematics for Multimedia. 
  • IO462 – Game Programming II.

Spring 2004


  • IO310 – Computer Graphics and Laboratory.
  • IO461 – Game Programming I.